Ric & Rob talk about The Quiet Year (2013), a community game charting a year of peace in a post-apocalyptic land.
00:25 Why are we talking about this game?
01:19 An unsuccessful game?
02:40 Exploration and colonial themes
03:40 What was the designer’s goal?
04:33 Exploring the idea of an inclusive community
06:27 A quiet game
09:46 A scientific experiment
10:44 Discover something new
13:42 Does it work?
16:34 A sense of community?
17:24 A comparison with Dog Eat Dog
18:33 Responding to community problems
20:05 Why play this game?
21:34 What should designers take from this game?
21:43 The card deck
23:18 Restricted communication
23:22 The map
23:29 Mechanics that don’t do anything
29:56 Is it part of our canon?
31:09 Another game to look at Ribbon Drive (2009)
Rob was a crowdfunding backer of The Quiet Year. Ric and Rob were crowdfunding backers of Even the Atlantic Can’t Keep Us Apart run by the same designer.