Ric & Rob talk about A Taste for Murder (2010), an Agatha Christie-style murder mystery game set in the 1930s.
00:28 Why are we talking about this game?
02:32 A polite veneer
03:11 A GMless investigative game
03:33 What was the designer’s goal?
04:40 An exorcised investigator
05:42 Everyone has a secret
06:24 Mechanics and Structure
07:50 Influencing others
09:23 The murder
10:22 Moving into the second half
11:02 Revealing motives
15:52 Where did it come from?
16:48 The White Die/Black Die
18:10 Cthulhu thinking
19:24 Emulating the setting
21:36 Using a different setting?
23:04 Do the mechanics support the genre?
27:02 Relationship dice pools
27:56 Why play this game?
29:32 What should designers take from this game?
29:50 Hand signals
30:05 The switch to detective and flipping status
32:49 Is it part of our canon?
36:50 Another game to look at Witch: The Road to Lindisfarne (2012)
The designer is a long-time member of London Indiemeet and both Ric & Rob have met them on many occasions.