Ric & Rob talk about Kingdom (2013), a game of communities facing a crisis and a choice.
00:27 Why are we talking about this game?
01:25 A great gateway game for traditional roleplayers?
02:47 What’s the designer’s intent?
03:58 The concept of the crossroads
04:38 Playsets and threats
05:42 The roles: Power, Touchstone, Perspective
07:07 A model of how communities work?
08:41 The characters
10:00 Central vs marginal characters and changing character
11:33 Crossroads, Time Passes, Crises
13:20 Switching roles and empty roles
15:57 Does it work?
17:13 A game about characters not community?
17:44 Why this is a great game about communities
19:37 A faceless community?
20:30 Exploring through experimenting on the community
22:54 A game that could be played for any community in any time
24:06 Does it hold together?
25:48 Overthrow duels and resistance to change
28:32 Disclaiming decision making
29:38 Why play this game?
30:20 A pick-up game at a traditional rpg con
30:41 Ending the game
32:23 What should designers take from this game?
36:32 Is it part of our canon?
37:51 Another game to look at Intrepid (2013)
Ric & Rob are Kickstarter backers of Microscope Explorer by Ben Robbins and were part of the open beta playtest.