Ric & Rob talk about Monsterhearts (2012), the game of the messy lives of teenage monsters.
00:19 Why are we talking about this game?
00:51 How does it reach out beyond the usual rpger crowd?
02:24 How the game started
02:41 Getting the teen experience from the Apocalypse
04:07 Playing with your character’s sexuality
06:10 Exploring an unpredictable situation
07:09 The monstrous analogy
08:35 Lots of monster… not much people
10:02 A kind of emotional roleplaying
11:28 Is the appeal entirely in the genre?
12:04 The liberty of playing as a teenager
13:32 Design differences from Apocalypse World
14:50 The innovation of Darkest Selves
17:44 Does it work?
19:10 Safer play
20:25 A lack of support for the genre to emerge?
24:51 The Shut Down move
25:28 Using Volatile for Run Away
29:55 Menaces and external threats
31:34 The cost of triggering the mechanics
32:56 Could it be improved in a revised edition?
34:47 What should designers take from this game?
36:11 Another game to look at Apocalypse World (2010)
Other media mentioned
Buffy the Vampire Slayer
Ric is the current owner of the Monsterhearts Google+ community and Ric & Rob were crowdfunding backers of Even the Atlantic Can’t Keep Us Apart run by the same designer.