Ric & Rob talk about Vast & Starlit (2013), a game of interstellar renegades exploring the galaxy.
00:23 Why are we talking about this game?
00:51 An epic game on a business card
02:30 Who do you play?
02:56 Where did it come from?
04:30 What was the designer’s goal?
04:52 A weird inspiration
06:02 A crew without hierarchy
06:53 One-shot goals: designating a captain
07:19 Keeping the crew together
08:02 Mechanics – character creation
09:10 Playing low status characters
09:57 The significance of the ship as home
10:59 Scene-framing assumptions
12:46 Dangerous or difficult or both
13:41 Resolving by cutting away! Compression / Decompression
16:57 Integrating the resolution and skipping forwards
20:02 Creating alien cultures
23:05 Does it work?
24:37 The danger of disappearing into your backstory
26:29 Material for plot
27:04 The danger of creating through questions
28:43 The resolution mechanic
30:35 A lack of structure?
32:21 Why play this game?
32:57 A subversion of the classic RPG party
34:24 Is it part of our canon?
38:35 Another game to look at Swords Without Master (2014)
A Penny for My Thoughts (2009)
Love in the Time of Seið (2010)
Witch House (2013)
Rob is a patron of the designer’s Patreon.