Ric & Rob talk about Intrepid (2013), a storytelling game of epic stories of characters braving quests filled with glory and adventure.
0030 Why are we talking about this game?
0113 What was the designer’s goal?
0210 How do you play? Quests and scenes
0407 Characters, themes, connections
0715 Where did it come from?
0910 Character pool, holding characters and changing the world
1137 Coherence: phrases, director role, quest progression
1915 Effectiveness: flexible player role, a game that gets out of the way of its players
2327 Efficiency and the narrative structure of a quest, leading questions
2556 Why play this game? A rules light way of having a campaign experience in a few hours
2932 How you can use this game
3118 What should designers take from this game?
3345 Is it part of our canon?
3425 Other games to look at In A Wicked Age (2007) and Remember Tomorrow (2010)
Swords Without Master (2014)
Remember Tomorrow (2010)
On Mighty Thews (2009)
The Quiet Year (2013)
Puerto Rico (2002)
Chronicles of Skin (2011-12)
A Penny For My Thoughts (2009)
Prime Time Adventures (2004-15)
Mist-Robed Gate (2008)
Ric, Rob and the designer are all members and regular attendees of London Indiemeet.
Music is Bounty Hunter by Dan Skinner and Adam Skinner and used under licence from Audio Network.
Music-free version Download