Ric & Rob talk about Psi*Run (2007), a game of chase, capture, escape and memory.
0047 Why are we talking about this game?
0133 The designer
0215 Role of the GM
0348 The premise, basic structure and mechanics
0658 Where did it come from?
0837 What was the designer’s goal?
0904 Is it effective?
0916 How the game encourages players to engage with it
1126 How the game empowers its players
1656 The two core mechanics
1716 Does it hold together?
1844 Common play structure and the role of chasers
1942 Prepping the cold start and character dynamic
2135 Ending the game and the crossroads
2303 Why play this game?
2805 What should designers take from this game?
3321 Is it part of our canon?
3434 Other games to look at Carolina Death Crawl (2013) and Hell 4 Leather (2010)
1001 Nights (2006)
Playing Nature’s Year (2015)
Valiant Girls (2013)
Vast & Starlit (2013)
Otherkind dice (2005)
A Penny For My Thoughts (2009)
Dungeon World (2012)
The Adventures of Indiana Jones RPG (1984)
Music is A Better Place 2 by Alexis Smith, Joe Henson and Dot Allison and used under licence from Audio Network.
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