Episode Six – Witch: the Road to Lindisfarne

Episode Six – Witch: the Road to Lindisfarne (48 mins) Download
Witch: the Road to Lindisfarne is a tabletop roleplaying game designed by Kevin Barthaud & Richard Lacy.
Don’t like background music? Find the music-free recording at the bottom of the page.

Ric & Rob talk about Witch: the Road to Lindisfarne (2012), a game of a single journey, of guilt, faith and absolution.

0044 Why are we talking about this game?
0139 Where did it come from?
0355 What’s the premise of the game?
0448 The mechanic
0557 Short time to table
0638 Elouise’s guilt, scene structure, tight constraints
0826 Characters, faith, justice, duty
1118 Absolution
1258 Where did it come from?
1421 What was the designer’s goal?
1640 Play, foreshadowing, confessions, the purpose of scenes
2205 Relationships
2311 Bringing your own basket
2333 Narrative freedom and a character sandbox
2540 Elouise
2917 Set characters but a variety of portrayals
3152 Complicity and the reveal, a game about the experience
3413 What should designers take from this game?
4153 Is it part of our canon?
4632 Read more about playing Witch in Ric’s The Witch & The Rosary (pdf on drivethrurpg) (kindle on amazon)
4639 Other games to look at Montsegur 1244 (2009) and Kagematsu (2009)

Games mentioned
Montsegur 1244 (2009)
Archipelago (2007-12)
Love in the Time of Seið (2010)
Lady Blackbird (2009)
Dogs in the Vineyard (2004)
Forsooth! (2012)
Microscope (2011)
The Final Voyage of the Selene (2011)

Media mentioned
Season of the Witch
Live action Witch at Camp Nerdly

Music is Ruins by Patrick Hawes and used under licence from Audio Network.

Music-free version Download

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