The development of the rpg design of Epidiah Ravachol

The development of the rpg design of Epidiah Ravachol (38 mins) Download
A profile of the rpg development history of Epidiah Ravachol with contributions from the Tableplay, Tell Me Another and Independent Insurgency podcasts

0053 The origins of Dread
0444 The Dread tower
0550 The Dread questionnaires
0616 Publishing Dread
0728 Time and Temp
0928 Epimas and the success of the pdf
1023 Playstorming
1130 The Games in a Jiffy: Trial & Terror and MonkeyDome
1350 MonkeyDome, tonal resolution and Sword & Sorcery
1510 Dread House: refining and developing Dread
1828 The direct lineage from Dread to Vast & Starlit via a horror convention
2222 What is a roleplaying game? the game
2410 Vast & Starlit and the essential core of roleplaying games
2700 The development of Swords Without Master and Worlds Without Master
3015 Wolfspell – powered by the apocalypse
3140 Swords Without Master: tones, phases and its mini-games

Games mentioned
Dread (2005)
Time & Temp (2009)
Trial and Terror: SVU (2009)
MonkeyDome (2009)
Dread House (2010)
The Dread Geas of Duke Vulku (2015)
Spaceknights (2012)
The Final Girl (2012)
What is a roleplaying game? (2013)
Vast & Starlit (2013)
Doll (2013)
The Sundered Land (2013)
Nanoworld (2013)
Cheat Your Own Adventure (2012)
Swords Without Master (2014)
Wolfspell (2013)
Apocalypse World (2011)
Invisible Empire (2015)

Media mentioned
Worlds Without Master
Fafhrd and the Gray Mouser
The 200 word rpg contest
The works of Clark Ashton Smith

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