1700 Rob Carnel on better Powered by the Apocalypse Games and second editions of indie rpgs
1940 James Mullen on a return to solid mechanics in indie rpgs
2133 Eunice Hung on the representation of marginalised groups within indie rpgs
2735 Lloyd Gyan is sick of using numbered dice
3200 Q&A: Please destroy unnecessary crowdfunding stretch-goals
3308 Q&A: Which rpg mechanic or aspect best delivers the designer’s intent?
3950 Q&A: The greatest misuse of PBTA?
4235 Q&A: What makes an rpg well-suited for Twitch / performing in front of an audience?
1622 Rob Carnel on blurring the lines between mainstream & indie design and whether some rule systems liberate or constrain their hacks
2130 Becky Annison on non-violence
2700 Elizabeth Lovegrove on rpgs in education
2845 Lloyd Gyan on Irish rpg conventions
3218 Q&A: Games with mechanically supported courtly intrigue?
3548 Q&A: Games using Augmented/Virtual Reality?
3645 Q&A: What stakes can you use without violence?
4000 Q&A: How to get into indie rpgs in London?
Rob Carnel is a game critic, zine editor and one of the most prolific game-runners at London Indiemeet.
Becky Annison is the award-winning designer of the critically acclaimed games Lovecraftesque and When the Dark is Gone, and is one half of the small press publisher Black Armada games. Becky has been in love with gaming for 26 years and likes to write, run and play games that give you intense feels. She also speaks and writes about RPG design and inclusivity and diversity. When not gaming, Becky likes knitting and detective stories. Becky is relentlessly cheerful, ridiculously creative and so modest she had to get someone else to write this.
Elizabeth Lovegrove is the designer of Rise and Fall, a story game about dystopias, and part of Indie Game of the Year the Seven Wonders anthology. She’s a regular on the Fictoplasm podcast, about turning books into games, and an academic who’s trying to sneak roleplaying into her teaching.
Lloyd Gyan is a lover of indie and story games and also a GMing phenomenon.
3400 From Concrete Cow: Lloyd Gyan on Dungeon World (2012); Paul Fricker on Dungeon World (2012); Ralph on Beyond the Wall (2013); Andrew Burbage on Traveller (1977-2016); Matt Nixon on BRP (1980-2008)
UK Games Expo seminar: Acquiring IP licenses and designing genre in rpgs (48 mins) Download A panel seminar from UK Games Expo led by Michael Duxbury and including Darren Pearce on writing the Judge Dredd rpg, Ed Jowett and John from Shades of Vengeance and Ric talking nanogame design of specific shows and books
0510 Ed Jowett on Acquiring a licence: estates, companies, individuals
0720 Darren Pearce on How to work for a publisher with a licence
1535 John on Being a professional writer and expectations of writing for a licensed work
1840 Michael Duxbury on Creating a genre game by hacking another
2625 Epistolary Richard on Four approaches to creating a genre game as a nanogame
3605 Darren Pearce on writing licensed games and fan expectations for The First Doctor sourcebook
4000 Epistolary Richard on Fan enthusiasm and criticism with Scythes of the Emperor
4250 John and Darren on dealing with a blank page
Epidiah Ravachol and Swords Without Master (28 mins) Download A detailed discussion with Epidiah Ravachol about the design of Swords Without Master
0000 Why has Swords taken so long?
0125 What has pro-wrestling to do with the Perilous Phase?
0209 How each phase shares responsibility for the narrative
0333 The Rogues Phase and Playing your character in the face of demands that go against your vision of the character and framing demands
0650 The Discovery Phase as driver of the game
0820 The Phase for ending the game
0933 The design origins of the Phases
1335 The Overplayer’s sense of wonder in the Discovery phase
1437 Stymies and “Just call it failure!”
1636 Morals and amoral tales
1810 Mysteries and the world is weirder than you think
1840 Motifs, echoes and chapter breaks
2242 Motif reincorporation and ending the game
2439 Epilogues and hopes for multi-session play
2643 Changes to the finished version
0053 The origins of Dread
0444 The Dread tower
0550 The Dread questionnaires
0616 Publishing Dread
0728 Time and Temp
0928 Epimas and the success of the pdf
1130 The Games in a Jiffy: Trial & Terror and MonkeyDome
1350 MonkeyDome, tonal resolution and Sword & Sorcery
1510 Dread House: refining and developing Dread
1828 The direct lineage from Dread to Vast & Starlit via a horror convention
2222 What is a roleplaying game? the game
2410 Vast & Starlit and the essential core of roleplaying games
2700 The development of Swords Without Master and Worlds Without Master
3015 Wolfspell – powered by the apocalypse
3140 Swords Without Master: tones, phases and its mini-games
Epimas 2016 – A conversation with Epidiah Ravachol (16 mins) Download Ric & Rob talk with Epidiah Ravachol about Epimas 2016.
See the Epimas bundles on the Worlds without Master website. Bundles can be bought and gifted until 23 December 2016.
0046 Read Epidiah’s interview with Brie Sheldon about the history of Epimas.
0053 Why he does Epimas
0245 How Epimas has changed
0633 Playing favourites in The Romance trilogy
0822 Playing favourites in this year’s Epimas
1255 Epimas games he wishes he’d designed
1320 Hidden gems in the Epimas bundles
1515 The bundle to get for the friend with whom you have a difficult relationship
Episode Eight – Lady Blackbird (47 mins) Download Lady Blackbird is a tabletop roleplaying game designed by John Harper.
Don’t like background music? Find the music-free recording at the bottom of the page.
0034 Why are we talking about this game?
0127 A scenario with its own rule system
0317 The premise of the scenario
0654 Where did it come from?
0939 What are the mechanics? The obstacle, the dice pool, xp and refreshment scenes
1250 Are they effective? General pool management and spotlighting
1416 Success and failure
1751 What’s best for team vs character and “speedrunning”
1901 Character specialisation and reiterating challenges and controlling the spotlight
2349 “Antisocial” keys and character status
2528 The role of gm
2751 The structure of the story beyond escaping the Hand of Sorrow
2939 The importance of the relationships
3448 Beyond the initial character keys
3614 What should designers take from this game?
4225 Is it part of our canon?
4602 Other games to look at Magister Lor (2015) and Inspectres (2002)